
Tony Peddler
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Posted - 2007.01.28 17:19:00 -
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Originally by: kieron
Originally by: Ava Merckt What was the reasoning to remove the asteroid belts from some of those systems completely? It basically ruined a personal home base hub that my friends and I shared as a few of us are learning the different aspects of the game.
I know my post means nothing to the devs or 99% of the other players, and that posting won't even get a reply or a second thought, but I personally don't see any point for a change like that when there was nothing wrong to begin with. Its frustrating that now we have to go find a new area to learn in that can be central for all of us.
Ava,
Implimenting changes to the game are never easy to make, especially when they have an impact on players such as this one will. However, there are some systems that create larger issues for the rest of the EVE community. Jita itself has become synonymous with lag, especially on a Sunday during our peak hours.
Removing agents and belts from these hub systems is one step among many designed to improve the playability of EVE for the entire community. Unfortunately, there are small groups like yours that will be affected by changes like this, but as Oveur once stated in a forum post in response to a nastier version of a post like yours, "There are 4,999 systems out there to mine in. Not everyone needs to mine in Jita."
Remember, part of EVE is exploration, take a look around. You might find one that suits your tastes better.
Well, that's nice to tell us to find one that suits our tastes better.
Why do you think that we went there in the first place.
We made our decision after careful study and decided to make one of those system our industrial base.
If CCP is to remove belts from systems that become congested, there will be a time when there will be no more belts anywhere.
The lag in those system doesn't seem to bother the people in there. They choose to play one facet of the game that way. They are carebears and they like it that way.
I appreciate that CCP wants to improve the game, but let us play the game as we choose to play it.
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